Why Start With an RPG Template?

Building an RPG from scratch is one of the most ambitious undertakings in indie game development. Inventory systems, dialogue trees, quest management, character progression — each of these is a significant engineering effort on its own. This Unity RPG Starter Template gives you all of these systems pre-built, interconnected, and ready to extend, so you can focus on designing your world and story rather than reinventing infrastructure.

Systems Overview

Inventory System

The inventory is built on a ScriptableObject architecture, meaning every item is a data asset you can create and configure without writing code:

  • Grid-based inventory UI with drag-and-drop support
  • Item categories: weapons, armor, consumables, key items, misc
  • Stackable items with quantity tracking
  • Equipment slots (head, chest, hands, legs, feet, weapon, off-hand)
  • Stat modifiers applied automatically when items are equipped
  • Item tooltips with rich description support

Dialogue System

Branching dialogue is handled by a node-based system stored in ScriptableObjects:

  • Multi-choice dialogue branches with condition checking
  • Dialogue conditions based on quest state, inventory, or player stats
  • Portrait and speaker name support
  • Triggered events at the end of dialogue nodes (give item, start quest, etc.)
  • Localization-ready string structure

Quest System

The quest tracker supports both simple and multi-stage quests:

  • Quest states: Unavailable, Available, Active, Completed, Failed
  • Objective types: Kill X enemies, collect X items, visit location, talk to NPC
  • Quest rewards: XP, gold, items
  • Active quest HUD with objective tracking
  • Quest journal UI with filtering by state

Character Stats & Progression

StatAffects
StrengthPhysical damage, carry weight
DexterityAttack speed, dodge chance
IntelligenceMagic damage, mana pool
VitalityMax health, stamina
LuckCritical hit chance, loot quality

Stats can be increased by leveling up (with a configurable XP curve) or through equipped items. The stat system uses a base + modifier architecture that cleanly separates raw stats from item-granted bonuses.

How to Add Your Own Content

  1. Create a new item: Right-click in Project → Create → RPG → Item. Fill in the name, description, icon, and stat modifiers. That's it — no code needed.
  2. Create a new quest: Right-click → Create → RPG → Quest. Define objectives and rewards in the Inspector.
  3. Add a new NPC: Drag the NPC prefab into the scene, assign a DialogueTree ScriptableObject, and connect quest triggers as needed.
  4. Design a new area: The camera and minimap system adapts to any scene size automatically.

What's Not Included (And Why)

To keep the template lean and unopinionated, the following are intentionally left to the developer:

  • Combat system (melee, magic, or ranged — too genre-specific)
  • World map and fast travel (depends on your game's scope)
  • Saving/loading (structure varies by project; a save system guide is linked separately)

Getting Started

Open the included Demo scene to see all systems working together with placeholder art. The README.md in the project root documents every ScriptableObject type, component, and setup step. This template targets Unity 2022.3 LTS with URP and requires no paid plugins or additional packages.